List of RPG Game Cliches
The list is huuuuuuuuuge but even for someone who doesn’t play them (like me) it’s gold. It reminds me of games like Zelda and Mario I used to play on my gameboy when I was little, the entire list can be found here, and here are some of the ones I found more amusing:
The quality of goods in the world is dependent upon the shop’s distance from the final dungeon. It doesn’t matter if the town you start in has a huge thriving economy and is the center of world trade, it will always have the game’s worst equipment; and even if that village near the end is isolated and has only three people in it, it will have the game’s best equipment.
Any item that you can acquire will have some sort of purpose. Those that seem to be useless and have no practical value at all, always tend to have great power later on. The earlier you get the item, the later in the game it will be used. The longer the span of time between acquisition and use, the more powerful the item is.
Unless there’s a running countdown clock right there on the screen, you have as long as you want to complete any task — such as, say, rescuing a friend who’s hanging by one hand from a slippery cliff edge thousands of feet in the air — no matter how incredibly urgent it is. Dawdle or hurry as you will, you’ll always make it just in the nick of time.
Gold, silver, and other precious metals make excellent weapons and armor even though in the real world they are too soft and heavy to use for that purpose. In fact, they work so well that nobody ever melts their solid gold suit of armor down into bullion, sells it, and retires to a tropical isle on the proceeds.

Doc said,
July 30, 2005 at 3:20 pm
My favourites are:
14. Garrett’s Principle
Let’s not mince words: you’re a thief. You can walk into just about anybody’s house like the door wasn’t even locked. You just barge right in and start looking for stuff. Anything you can find that’s not nailed down is yours to keep. You will often walk into perfect strangers’ houses, lift their precious artifacts, and then chat with them like you were old neighbors as you head back out with their family heirlooms under your arm. Unfortunately, this never works in stores.
27. Nostradamus Rule
All legends are 100% accurate. All rumors are entirely factual. All prophecies will come true, and not just someday but almost immediately.
31. Bed Bed Bed
A good night’s sleep will cure all wounds, diseases, and disabilities, up to and including death in battle.